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Trivial Pursuits: Games and Game Playing in the Classical World Programme abstracts and related links from a conferece held at the University of Wisconsin-Madison.
Playing by the Rules - The Cultural Policy Challenges of Video Games University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research.
MelbourneDAC Blog of the MelbourneDAC conference in May of 2003.
Digital Arts and Culture: Streaming Wor(l)ds Melbourne, Australia. International conference exploring new media art, games and theory.
Computer and Video Games Come of Age National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.
International Conference on Application and Development of Computer Games Hong Kong. 6-7 January 2003. Theme this year is networked and multiplayer games and security. Development focus, but educational and other topics to do with games are also welcome.
Cosign Conference Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.
Playing with the Future: Development and Directions in Computer Gaming Manchester, England. 5-7 July 2002. Abstracts and programme available.
Computers and Games 2002 (CG'02) Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games.
Computer Games and Digital Cultures Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.
International Game Developers' Association: Calendar A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered.
7th International Conference on Computer Games: Animation, Mobile and Educational Systems Magelis, Angoulême, France.The Conference encompasses all topics related to computer games design and development.
Game On 2002 London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.
Serious Games Summit (2nd Annual) This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.
Text-Based Virtual Reality Transcript of a seminar held at Meridian MOO in 1994.




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